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OOP

52 OOP interview questions

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OOP Fundamentals


  • 1.

    What is Object-Oriented Programming (OOP)?

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  • 2.

    What is the difference between procedural and Object-Oriented programming?

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  • 3.

    What is encapsulation?

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  • 4.

    What is polymorphism? Explain overriding and overloading.

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  • 5.

    What is inheritance? Name some types of inheritance.

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  • 6.

    What is an abstraction? Name some abstraction techniques.

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  • 7.

    What is a class in OOP?

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  • 8.

    What is an object in OOP?

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  • 9.

    How do access specifiers work and what are they typically?

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  • 10.

    Name some ways to overload a method.

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  • 11.

    What is cohesion in OOP?

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  • 12.

    What is coupling in OOP?

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Class Relationships and Design


  • 13.

    What is a constructor and how is it used?

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  • 14.

    Describe the concept of destructor or finalizer in OOP.

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  • 15.

    Compare inheritance vs. mixin vs. composition.

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  • 16.

    Explain the concept of an interface and how it differs from an abstract class.

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  • 17.

    Can a class have multiple parents in a single-inheritance system?

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  • 18.

    How would you design a class to prevent it from being subclassed?

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  • 19.

    Explain the ‘is-a’ vs ‘has-a’ relationship in OOP.

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  • 20.

    Explain how aggregation relationship is represented in OOP.

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  • 21.

    What is method overriding, and what rules apply to it?

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  • 22.

    Describe the use of static methods and when they are appropriate.

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Advanced OOP Concepts


  • 23.

    What is multiple inheritance and what are some of its disadvantages?

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  • 24.

    Can you explain the ‘diamond problem’ in multiple inheritance?

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  • 25.

    How does OOP languages support polymorphism under the hood?

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  • 26.

    What are generics, and how can they be useful in OOP?

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  • 27.

    Explain the concept of object composition and its benefits.

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  • 28.

    What is Liskov Substitution Principle (LSP)? Provide some examples of violation and adherence.

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  • 29.

    What is the dependency inversion principle?

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  • 30.

    How can the open/closed principle guide object-oriented design?

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  • 31.

    Describe how the Interface Segregation Principle affects system design.

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  • 32.

    What is a mixin, and how does it differ from traditional inheritance?

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Practical Use and Patterns


  • 33.

    How would you refactor a class that has too many responsibilities?

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  • 34.

    Describe a singleton pattern and discuss its pros and cons.

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  • 35.

    What is a factory method, and when should it be used?

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  • 36.

    Explain the builder pattern and where you might apply it.

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  • 37.

    What is the prototype pattern, and how does it relate to OOP?

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  • 38.

    When would you use the Adapter pattern?

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  • 39.

    Can you explain the use of the Decorator pattern?

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  • 40.

    Describe the Observer pattern and a scenario in which you might use it.

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  • 41.

    What are the advantages of using the Command pattern?

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  • 42.

    How does the Strategy pattern provide flexibility in objects?

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OOP Best Practices


  • 43.

    What are some common OOP design anti-patterns?

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  • 44.

    How do you ensure that your objects are properly encapsulated?

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  • 45.

    Name some techniques for reducing coupling between classes.

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  • 46.

    How does immutability help in object-oriented design, and how can it be implemented?

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  • 47.

    What tools or techniques would you use to document an object-oriented design?

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  • 48.

    How do you address circular dependencies in an OOP system?

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  • 49.

    Explain how to apply unit testing to object-oriented code.

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  • 50.

    What strategies can be used to safely refactor legacy object-oriented code?

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  • 51.

    How can the principles of OOP help in achieving a modular and maintainable codebase?

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  • 52.

    How do you balance the use of OOP principles with performance considerations in a system design?

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